🐟 Fishy Fight — Changelog

Everything we've added, in the order we added it. Newest is at the bottom.

← Back to the game
A game created by Aiden and Chance. Swim around a 3D ocean as one of 12 sea creatures, eat smaller fish and food to grow through the levels, dodge bigger fish, and team up to take down the giant boss shark — now online with friends.
The beginning
  1. The core game
    A 3D underwater world you swim through: pick from 12 sea creatures, eat smaller fish & food to grow up the levels, avoid bigger fish, boost to escape, watch the minimap — and beware one giant boss shark.
  2. Crash fix at level 2
    Fixed a bug that crashed the game the moment you reached level 2.
  3. Simpler controls + visible growing
    Removed the up/down dive controls, and made your fish visibly puff up bigger each time it grows.
  4. Restart button
    A button up top (and the R key) to jump straight back to character select.
Going online
  1. Online multiplayer
    Just visit the site and you're in — everyone swims in the same ocean and sees each other as their chosen fish. Your name is remembered for next time.
  2. Live chat
    Talk to the other players right inside the game.
  3. Live at fishyfight.com
    Playable from anywhere, on any device. Changes the boys make go live on the web fast.
  4. A shared world
    One boss and one powerup that everybody shares, so the ocean feels like one real place.
  5. Powerups (3 kinds)
    Grab the glowing orb: shrink everyone to tiny, get superspeed, or turn HUGE.
  6. Player vs player
    You can eat other players when you're bigger than them — and they can eat you.
  7. Smarter minimap
    See other players and the boss on the radar, with a catch-up rule so little fish can stay hidden from giants.
Making it epic
  1. A much scarier boss
    The boss shark is now 3× bigger with glowing red eyes, and has a shared health bar you drain as a team by ramming it.
  2. Better animations
    The jellyfish bobs, the scuba diver kicks his legs and holds a harpoon, and the minimap shows which way everyone is facing.
  3. Fair spawns
    You appear at a random safe spot — never inside the boss — with a few seconds of spawn protection.
  4. Full phone & iPad support
    Drag anywhere to look, an on-screen D-pad to swim, a boost button and a chat button — and the menu fits the screen with no scrolling.
  5. A safe cave
    Hide inside the cave in the middle of the map to be safe from the boss — it shows a 🛡️ SAFE badge while you're tucked in.
  6. "Updated" timestamp
    A little date at the bottom of the menu so you always know you're on the newest version.
  7. Nicer character icons
    The pick-a-fish icons are now real 3D previews. Renamed the red fish to Lambo Fish and the blue tang to Dory.
  8. A living world
    The world keeps running even when the host is at the menu, and players who get eaten are removed so the boss stops chasing ghosts.
  9. Made-by credit
    "A game created by Aiden and Chance." right on the start screen.
Behind the scenes
  1. Private stats dashboard
    A private page tracking visits, total play time, where players are from (on a map), their device, and which fish they pick — saved permanently.
  2. Security hardening
    Locked the site down so the code and data can't be downloaded, with limits to stop spam and abuse.
Latest
  1. Lobby presence NEW
    The menu now shows it's multiplayer and lists who's playing right now and who's waiting in the lobby — by name, or "someone" — so you can see other people are around. There's a "👥 online" counter while you play too.
  2. Boss & powerup tune-up NEW
    The boss is slower (you can out-swim it), only chases what it can see in front (sneak up from behind!), and only bites from the front — attack its tail safely. HUGE now makes you bigger than the boss and immune to it, there's a shared powerup countdown everyone can see, and the boss has less health.
  3. Faster growing NEW
    Eat about 4 things — fish or food off the ocean floor — to level up, at every level.
  4. More fish to eat NEW
    Lots more small prey swimming around and far fewer big fish — only about 1 in 10 fish is bigger than you now (it used to be 1 in 5).
  5. Natural turning NEW
    Fish now turn to face whichever way you're actually moving, so strafing and swimming backward look natural instead of sliding sideways.
  6. Dreamy underwater music NEW
    A calm, happy underwater theme in the spirit of Mario 64's "Dire Dire Docks" — gentle, flowing, and positive (no more eerie vibes).
  7. Boss you can out-swim NEW
    The boss now chases at half your speed, so you can always pull away — but stop swimming and it'll catch up!
  8. Level up in peace NEW
    Until you reach level 4, the boss leaves you alone (it just patrols) — unless you poke it first, then it'll chase you until you escape. Grow up a bit before picking a fight!
  9. Eat the boss to grow huge NEW
    Beating the boss now makes you a lot bigger, like you swallowed it. Keep growing and eventually you'll be so huge you can gulp the boss down in a single bite!
  10. Take a few bites NEW
    Fish no longer vanish in one touch — you chomp them a few times (fewer bites the smaller they are) before they're eaten.
  11. Boost regenerates as you swim NEW
    Boost now refills slowly while you cruise (and fast when you stop) — but it still runs out, so you can't hold it forever.
  12. Calmer, catchable fish NEW
    Fish (and the boss) now glide and turn naturally and roam the whole map, instead of darting around randomly. Prey are slower and easier to chase down.
  13. A truly safe base NEW
    The safe base now has solid pillars, roof and floor — you can only get in through the open sides — and nothing (fish, players, or the boss) can hurt you while you're inside.
  14. Fight your own size NEW
    Bump a fish your own size and you'll trade bites — you both get hurt, but you come out ahead and eat it. Pick your fights when your health is low!
A whole new game mode
  1. Reef Skirmish — an RTS! NEW
    A brand-new StarCraft-style strategy mode. Visit the site and you now pick Adventure or RTS. In the RTS you command a shoal: crabs gather Food and farm Pearls from giant clams, jellyfish raise your supply, and you breed piranha, lionfish, sharks, bobbit worms, flying fish, great whites and orcas from Spawning Reefs.
  2. Base building & tech NEW
    Build extra Spawning Reefs and three tech buildings (Hunting Grounds, Tidal Spire, Apex Lair) that unlock stronger units — each reef breeds its own eggs and has its own rally point.
  3. Full RTS controls NEW
    Box-select, control groups, attack-move, patrol, hold, rally flags, a StarCraft-style command console with a live 3D unit portrait, and unique synthesized sounds for every unit (including attack & death cries).
  4. Plateau battlefield NEW
    Fight across a 4-base map of raised plateaus and land-bridges over a deep water abyss — ground units path across the bridges, flyers soar over the drop.

🐟 Made with love by Aiden & Chance. Play now →