Everything we've added, in the order we added it. Newest is at the bottom.
A much scarier boss
The boss shark is now 3× bigger with glowing red eyes, and has a shared health bar you drain as a team by ramming it.
Better animations
The jellyfish bobs, the scuba diver kicks his legs and holds a harpoon, and the minimap shows which way everyone is facing.
Fair spawns
You appear at a random safe spot — never inside the boss — with a few seconds of spawn protection.
Full phone & iPad support
Drag anywhere to look, an on-screen D-pad to swim, a boost button and a chat button — and the menu fits the screen with no scrolling.
A safe cave
Hide inside the cave in the middle of the map to be safe from the boss — it shows a 🛡️ SAFE badge while you're tucked in.
"Updated" timestamp
A little date at the bottom of the menu so you always know you're on the newest version.
Nicer character icons
The pick-a-fish icons are now real 3D previews. Renamed the red fish to Lambo Fish and the blue tang to Dory.
A living world
The world keeps running even when the host is at the menu, and players who get eaten are removed so the boss stops chasing ghosts.
Made-by credit
"A game created by Aiden and Chance." right on the start screen.
Lobby presence NEW
The menu now shows it's multiplayer and lists who's playing right now and who's waiting in the lobby — by name, or "someone" — so you can see other people are around. There's a "👥 online" counter while you play too.
Boss & powerup tune-up NEW
The boss is slower (you can out-swim it), only chases what it can see in front (sneak up from behind!), and only bites from the front — attack its tail safely. HUGE now makes you bigger than the boss and immune to it, there's a shared powerup countdown everyone can see, and the boss has less health.
Faster growing NEW
Eat about 4 things — fish or food off the ocean floor — to level up, at every level.
More fish to eat NEW
Lots more small prey swimming around and far fewer big fish — only about 1 in 10 fish is bigger than you now (it used to be 1 in 5).
Natural turning NEW
Fish now turn to face whichever way you're actually moving, so strafing and swimming backward look natural instead of sliding sideways.
Dreamy underwater music NEW
A calm, happy underwater theme in the spirit of Mario 64's "Dire Dire Docks" — gentle, flowing, and positive (no more eerie vibes).
Boss you can out-swim NEW
The boss now chases at half your speed, so you can always pull away — but stop swimming and it'll catch up!
Level up in peace NEW
Until you reach level 4, the boss leaves you alone (it just patrols) — unless you poke it first, then it'll chase you until you escape. Grow up a bit before picking a fight!
Eat the boss to grow huge NEW
Beating the boss now makes you a lot bigger, like you swallowed it. Keep growing and eventually you'll be so huge you can gulp the boss down in a single bite!
Take a few bites NEW
Fish no longer vanish in one touch — you chomp them a few times (fewer bites the smaller they are) before they're eaten.
Boost regenerates as you swim NEW
Boost now refills slowly while you cruise (and fast when you stop) — but it still runs out, so you can't hold it forever.
Calmer, catchable fish NEW
Fish (and the boss) now glide and turn naturally and roam the whole map, instead of darting around randomly. Prey are slower and easier to chase down.
A truly safe base NEW
The safe base now has solid pillars, roof and floor — you can only get in through the open sides — and nothing (fish, players, or the boss) can hurt you while you're inside.
Fight your own size NEW
Bump a fish your own size and you'll trade bites — you both get hurt, but you come out ahead and eat it. Pick your fights when your health is low!
Reef Skirmish — an RTS! NEW
A brand-new StarCraft-style strategy mode. Visit the site and you now pick Adventure or RTS. In the RTS you command a shoal: crabs gather Food and farm Pearls from giant clams, jellyfish raise your supply, and you breed piranha, lionfish, sharks, bobbit worms, flying fish, great whites and orcas from Spawning Reefs.
Base building & tech NEW
Build extra Spawning Reefs and three tech buildings (Hunting Grounds, Tidal Spire, Apex Lair) that unlock stronger units — each reef breeds its own eggs and has its own rally point.
Full RTS controls NEW
Box-select, control groups, attack-move, patrol, hold, rally flags, a StarCraft-style command console with a live 3D unit portrait, and unique synthesized sounds for every unit (including attack & death cries).
Plateau battlefield NEW
Fight across a 4-base map of raised plateaus and land-bridges over a deep water abyss — ground units path across the bridges, flyers soar over the drop.